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Guitar Musician e-zine 08/09/2006
In This Issue:
| "... so much of what we do now started in 1954 at Sun
Records in Memphis Tennessee ... those guys were inventing that stuff (Rock
& Roll) ... you can really tell on some tracks ... they were actually afraid
at times of what they were playing. But Rock & Roll definitely didn't come
before that time; it started right there"
- Brian Setzer - Stray Cats / Brian Setzer Orchestra |
Some Humor
|
A Scotsman moves to America and attends his first baseball game. The first batter approaches the batters' box, takes a few swings and then hits a double. Everyone is on their feet screaming "Run!" The next batter hits a single. The Scotsman listens as the crowd again cheers "RUN, RUN!!" The Scotsman is enjoying the game and begins screaming with the fans. The fifth batter comes up and four balls go by. The Umpire calls"Walk." The batter starts his slow trot to first base. The Scot stands up and screams, "Run ye lazy bastard, rrrun!" The people around him begin laughing. Embarrassed, the Scot sits back down. A friendly fan notes the man's embarrassment, leans over and explains, "He can't run -- he's got four balls." The Scot stands up and screams, "Walk with pride, Laddie
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A Lesson For The Learning
Interested in guitar lessons? - Be sure and check out the guitar lessons offered by Andrew Koblick at Amazing Guitar
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GUITAR Q AND A
Arpeggio 101Jake Williams; Denver, Colorado Q: What is an "arpeggio" and do I need to know these to play lead guitar? A: An arpeggio is each note of a chord picked out separately. If you are serious about playing lead or rhythm guitar you will need to know how to construct an arpeggio and use it in the context of a song. Let me start by explaining how to construct an arpeggio. Find a chord that you would like to use in a song context for either lead or rhythm sections. For this example, let’s say we wanted to use an A minor arpeggio. We must first know the names of the notes that make up this chord, which are A-C-E. By playing these three notes in succession in any order, you are playing an A minor arpeggio. You can also use chords that consist of more than three notes such as a C major 7th, which uses the notes C-E-G-B. Playing these four notes in succession will form a C major 7th arpeggio. For lead playing there are various techniques that can be applied to arpeggios to make them very interesting. These include sweep picking and triplet patterns. But I suggest that you start at the beginning and just learn the basic arpeggios and memorize them so you can apply them to your playing quickly and expand your vocabulary.
Yours in Music |
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Feature Paid Advertisement
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TECH TIP - The Guitarist's Guide to Multiband DistortionDon't Miss Out On The Next Big Thing In Guitar Distortion If you're a guitarist and you're not into multiband distortion...well, you should be. Just as multiband compression delivers a smoother, more transparent form of dynamics control, multiband distortion delivers a "dirty" sound like no other. Not only does it give a smoother effect with guitar, it's a useful tool for drums, bass, and believe it or not, program material - some people (you know who you are!) have even used it with mastering to add a distinctive, unique "edge." As far as I know, the first example of multiband distortion was a do-it-yourself project, the Quadrafuzz, that I wrote up in the mid-'80s for Guitar Player magazine. It remains available from PAiA Electronics (www.paia.com), and is described in the book "Do It Yourself Projects for Guitarists" (BackBeat Books, ISBN #0-87930-359-X). I came up with the idea because I had heard hex fuzz effects with MIDI guitar, where each string was distorted individually, and liked the sound. But it was almost too clean, yet I wasn't a fan of all the intermodulation problems with conventional distortion. Multiband distortion was the answer. However, we've come a long way since the mid-'80s, and now there are a number of ways to achieve this effect with software. How It Works Like multiband compression, the first step is to split the incoming signal into multiple frequency bands (typically three or four). These usually have variable crossover points, so each band can cover a variable frequency range. This is particularly important with drums, as it's common to have the low band zero in on the kick and distort it a bit, while leaving higher frequencies (cymbals etc.) untouched. Then, each band is distorted individually (incidentally, this is where major differences show up among units). Then, each band will usually have a volume control so you can adjust the relative levels among bands. For example, it's common to pull back on the highs a bit to avoid "screech," or boost the upper midrange so the guitar "speaks" a little better. With guitar, you can hit a power chord and the low strings will have minimal intermodulation with the high strings, or bend a chord's higher strings without causing beating with the lower ones. Software Plug-Ins The first multiband distortion plug-in was a virtual version of the Quadrafuzz, coded as a VST/DX plug-in by Spectral Design for Steinberg. Although I was highly skeptical that software could truly emulate the sound of the hardware design, fortunately a guitarist was on the design team, and he nailed the sound. The Quadrafuzz is now included with Cubase SX, and is a straightforward way to do multiband distortion. But they took it further than the hardware version, offering variable frequency bands (the hardware version is "tuned" specifically for guitar), as well as five different distortion curves for each band, from heavy clipping to a sort of "soft knee" distortion. As a result, it's far more versatile than the original version. A free plug-ins, mda's Bandisto, is basic but a fine way to get started. It offers three bands, with two variable crossover points, and distortion as well as level controls for each of the three bands. There are two distortion modes, unipolar (a harsh sound) and bipolar, which clips both sides of the waveform and gives a smoother overall effect. While the least sophisticated of these plug-ins, you can't beat the price. It's as good a way as any to get familiar with multiband distortion. Ohm Force's Predatohm provides up to four bands, each of which includes four controls to change the distortion's tonality as well as the channel's overall tone and character. Unique to Predatohm is a feedback option that can add an extremely aggressive edge (it's all over my "Turbulent Filth Monsters" sample CD of hardcore drum loops), as well as a master tone section. Wild, wacky, and wonderful, this plug-in has some serious attitude. Under its spell, even nylon-string guitars can become hardcore dirt machines. iZotope's Trash uses multiband distortion as just one element of a comprehensive plug-in that also incorporates pre- and post-distortion filtering, amp cabinet modeling, multi-band compression, and delay. The number of bands is variable from one to four, but each band can have any one of 47 different algorithms. Also, there are two distortion stages, so you can emulate (for example) a fuzzbox going into an overdriven amp (however, the bands are identical for each of the two stages). The pre- and post-distortion filter options are particularly useful for shaping the distortion's tonal quality. This doesn't just make trashy sounds, it revels in them. Sophisticated trash may be an oxymoron, but in this case, it's appropriate due to the complement of highly capable modules. Rolling Your Own You're not constrained to dedicated plug-ins. BIAS's Vbox is a VST-compatible plug-in, arranged as a matrix of slots for inserting effects, that hosts other VST plug-ins. The matrix format allows for series/parallel combinations of effects. In other words, you can split a signal into several parallel bands, each containing multiple series effects -- just what's needed for multiband distortion. Native Instruments' Guitar Rig 2 has enough options to let you create your own multiband distortion. A Crossover module allows splitting a signal into two bands; placing a Split module before two Crossover modules gives the required four bands. Of course, you can go nuts with more splits and create more bands. You can then apply a variety of amp and/or distortion modules to each frequency split. Yet another option is to copy a track in your DAW for as many times as you want bands of distortion. For each track, insert the filter and distortion plug-ins of your choice. On advantage to this approach is each band can have its own aux send controls, as well as panning. Spreading the various bands from left to right (or all around you, for surround fans!) adds yet another level of satisfying mayhem. Here a guitar track has been "cloned" three extra times in Sonar, with each instance feeding an EQ and distortion plug-in. These have been adjusted, along with panning, to create multi-band distortion. And Best of All... Thanks to today's fast computers, sound cards, and drivers, you can play guitar through plug-ins in near-real time, so you can tweak away while playing crunchy power chords that rattle the walls. Happy distorting!
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Recommended Listening - A Must For Your Collection!
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